Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
30049
?
37165
?
43140
?
36971
?
19034
?
23575
?
32244
?
37090
?
21093
?
34545
Total damage to objectives
14038
20382
11677
9075
7026
28962
50882
16737
33080
10880
Total damage to buildings
2710
7132
3435
2116
336
8692
2478
2600
12867
5467
Total damage shielded
0
0
0
0
1334
0
0
0
0
3331
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Alpha Strike (Q)

55xpressed

Meditate (W)

17xpressed

Wuju Style (E)

47xpressed

Highlander (R)

15xpressed

?

Master Yi

Summoner spell

Most popular spells
?
?
50.3% WR(18356 Matches)
?
?
47.2% WR(697 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.90% WR3,476 Matches
Core build
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Master Yi
?
Viego
1.25KDA2.45
0.40%Kill Participation0.48%
39Vision Score37
37,165Damage Dealt32,244
4Max CS Advantage56.25
2CS in First 10 Minutes0
2Max Level Lead2
Blue72,064G
Difference+8,626G
Red80,690G
?
14,137G
?
16,309G
?
14,338G
?
15,914G
?
11,366G
3,346G
750G
968G
443G
3,119G
17,483G
?
17,059G
?
15,306G
?
16,357G
?
14,485G
?